Wednesday, February 29, 2012

Update: sunny days and starry nights

Timelapse of the current day/night cycle in slyceverse.

Planned features for skybox are: 
  • Atmospheric scattering
  • Volumetric clouds
  • Weather moods




Sunday, February 26, 2012

Update: HUD elements, OBJ and color control

Changes

  • added HUD
    • currently shows the game time and active tool
    • todo: compass, health, minimap, toolbelt
  • added  windowed and fullscreen resolution
  • added Wavefront .obj format importer
  • added contrast, brightness and gamma settings

Screenshots


HUD showing the active tool and game time



Thursday, February 23, 2012

Hello world!


In June 2011 three developers decided to have some fun and naively started to create a 3D game. This is their story ....



What you saw here is the current development version of the game's various components.
These include: procedural world generation, voxel management, iso surface generation, UI, DirectX interface, 3D rendering, collision, lighting, music and 3D sounds.