Thursday, February 23, 2012

Hello world!

In June 2011 three developers decided to have some fun and naively started to create a 3D game. This is their story ....

What you saw here is the current development version of the game's various components.
These include: procedural world generation, voxel management, iso surface generation, UI, DirectX interface, 3D rendering, collision, lighting, music and 3D sounds.

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